The Digital Classroom

21st Century Learning is an important by of the modern classroom and this page is dedicated to exploring the ways we can incorporate new technology in the classroom.


Technology is a very big part of the modern classroom, and it’s important for both the teachers and students to utilize it in a way that makes learning engaging. A well-developed lesson can easily incorporate technology – because by its very nature a well-developed lesson is flexible – and it will open up new venues of learning for the students.

During the Engaged Learning Symposium in May 2012 at Kwantlen Polytechnic University, a colleague and I discussed and benefits and disadvantages of using technology in the classroom. My colleague pointed out that there are limitations for the “digital classroom,” as technology (such as Wi-Fi) can often fail. However, despite the limitations a digital classroom – one that incorporates technology – is vast with endless learning opportunities. To highlight our points, we prepared research papers. I also prepared a PowerPoint presentation, since I was discussing the advantages of technology, while my colleague opted for a less computerized approach.

I have included the Technology Presentation PowerPoint and my Final Paper for your perusal. (Just click the provided links to download both, it may take a while. However, the PowerPoint will not make sense unless you read the paper first, as it is very, very condensed.)


As part of our Bachelor of Education program at the University of British Columbia, a classmate and I explored the possibility of using computer and video games as learning tools. We discovered that while it was not possible to recreate all aspects of a video games, we could use parts of it in the classroom. For instance, most video games involve levels and achievements (trophies) for passing a level. As a teacher, it was possible to create a board that recorded student achievements, however small, and which would ultimately keep them motivated to continue. There are many more possibilities, most of which you can browse in the PDF of our PowerPoint presentation on Games in the Classroom, or you can read the cited articles – also included in the PDF. (You can also view the original Games in the Classroom PowerPoint.)

I have also included a Jeopardy template that you can use to create fun, interactive review games! (It is a PowerPoint, so it may take some time to download.)